$import( "SmitearWebGL.Events.Event" );

SmitearWebGL.Events.IOErrorEvent = SmitearWebGL.Events.Event.extend(
{
	/******** constructor ********/
	
	init : function( type, status )
	{	
		this.status = status;
		
		this._super( type );
		this._registClass( "SmitearWebGL.Events.IOErrorEvent" );
	}
}
);

/******** static property ********/

SmitearWebGL.Events.IOErrorEvent.IO_ERROR = "io_event_error";
